I’m just working on a job for Bell Canada and had to insert a USB internet key they sell into fake laptop on a cover shot. I’m working on a cross between baked textures and a detailed model, which I’ve created in Maya. It’s not going to be very large, so I get away with this. Anyway, I just wanted to share some video of my Photoshop Pattern Stamp Tool workflow that I use for cleaning up the diffuse textures or cloning in 3D (similar to Mudbox).
Since my UVs are very clean (thank you, Headus UV Layout), the latter isn’t necessarily needed since I could just plop the image into the texture itself, using Photoshop’s very handy Create UV Overlay feature from the 3D menu to align the screen. This is the best method for stuff like graphics on a screen or graphic buttons, because you can make the textures into non-destructive Smart Object layers and scale them as much as you like without degrading the quality with every edit.
After some quick shader work in Maya, my fake keyboard and grill/ports are looking pretty good:
Now to fix the specularity on that flat black portion and drop it into our cover mockup:
For those wondering how I got my model into Photoshop, I’m sending it from Maya with my GoP MEL script available here. I have Mudbox but I find that Photoshop is better suited to texturing these finicky hard-surface models, where you’re jumping frequently between 3D and 2D texturing.
People will likely notice that I’ve began using YouTube for my videos. After an incredibly slow response to Vimeo’s accidental removal of most of our Ars Technica videos (my 3D on the Mac series has been crippled for the past month and a half because of this), I’m not bothering with Vimeo Plus anymore. YouTube also works on the iDevices with Tumblr, which isn’t the case with Vimeo yet. I’m not pleased about it but it’s been a fiasco trying to get good support from Vimeo. Money poorly spent.