Dave Girard's 101 Autodesk® Maya® Tips is now available in Kindle, interactive iPad edition and DRM-free EPUB/PDF editions. Work faster, cry less. Read more about the ebook.

Follow cgbeige on Twitter

Topics by tag:

Recently published articles by Dave G:

Free downloads by Dave G:

Mac OS X-only downloads:

Using Temporary UV Shells to Make Selections in Maya

I often select areas of meshes by using the select UV shell command – “polySelectBorderShell 0;” mapped to a hotkey and use temporary UV shells as a faster alternative to selection sets. It’s much easier to select an edge loop, split a UV shell in two and then use the command key to select the rest of an arm, as opposed to using a haphazard drag selection:

If you already have a finalized set of UVs that you don’t want to mess with, just make a set that can be used for these temporary shells and your textures will be preserved while making these new shells:

Delete that set when you’re done or keep it around for tricky shell selections that might spring up later.

1 note | Permalink