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ZBrush 4 has some new voxel meshing tools that are a big help for those times you just need relatively even quad meshes for things like normal-mapped meshes. I use retopology tools like Topogun when I need strict control over edge loop flow but when I just want some decent quads quickly, this is a huge time-saver and the quality is very good.
The workflow is pretty basic:
You now have a quadrangle-based mesh that maybe just needs to be tweaked for better edge flow in certain areas. Check it out:
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