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It Works! Shareless V-Ray Distributed Rendering Between OS X, Linux and Windows

A while ago, I wrote a tip for sharing assets between Mac OS X and Linux, by mimicking paths with symlinks on slave machines. It seems that workflow is no longer needed and, what’s better, you can now use Windows machines as slaves without having to worry about C: drive paths screwing up everything. The latest nightly builds of V-Ray for Maya let you transfer missing assets without worrying about network shares. Here’s my MacBook Pro getting a boost from my Windows 7 gaming rig:

I’ve tested it and it also works with Linux and I’m guessing it works with any combination of platform as slave/master.

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