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Maya Texture Node’s Mirror U or V: the Lazy Man’s Photoshop

One of the tricks I learned as a photo retoucher back in my university days was that, if you wanted to tile a texture or extend a background, the fastest way is to duplicate the layer and then flip it. When you align the edges, there will be a match at the edges, which is usually easier to clean up than a messy clone job. Well, Maya’s texture nodes let you mirror your U or V texture so that this is done for you without having to head to Photoshop. For something like a plywood reference texture, it works really well:

Obviously, that seam is going to be a little obvious but I am using it as a painting reference, so I don’t need to clean it up. Other textures may be less obvious when mirrored.

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