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A Simple Fix for A Huge Increase in Performance with OS X and Large Maya Scenes

In my review of the 2013 Mac Pro, one of the biggest issue I had with the machine was the OpenGL performance and the showstopper was a set of videos that shows how bad the D700 GPUs perform with very large Maya scenes. Well, it turns out that this is due to a Maya bug – you’re surprised, I know – and there is a simple fix for Maya 2014. Just put this line in your Maya.env plain text file ( ~/Library/Preferences/Autodesk/maya/2014-x64/Maya.env):

MAYA_OGS_GPU_MEMORY_LIMIT=6000

That’s for the D700’s 6GB of VRAM. Obviously for your particular GPU, set it to whatever your GPU’s RAM is, or slightly lower if you want to be extra safe. Relaunch Maya and witness the result – a giant performance boost and near-parity with Windows performance:

Glad this was sorted out and this fix will be rolled into Maya 2015. Off to update the review…

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